Bribery Wrote:text
I kind of exaggerated Air Strike damage, but it's still consistent 3hkos on Skeles. I don't train with a super pro 1hko Bishop or anything, so there's no need to clear two platforms every spawn. My training partners for the past 10 levels have most often been a 12x MM + 12x Bishop who just recently advanced to 4th, and sometimes another 14x/15x MM. I'm not a diehard Air Strike advocate; the Skele mini dungeon has made Torpedo much more appealing, but I'm sticking to my original plan for now.
The next best option for what? I've already told you, Rapid Fire is useless during training. Max Cannon and get your Battleship HP to 30k and tell me if you really need such a crappy skill for anything but a minor damage boost for the 90 seconds every 15 minutes when your ship breaks, when Torpedo and Air Strike undisputably offer some benefit to your killing speed, though you can debate how much they help. Honestly, when my ship breaks, I just use Flame/Ice and Air Strike more and avoid using weak single target attacking skills. I'd rather have max EB than max Rapid Fire were I never to boss.
Bullseye is a better bossing skill. I'm going to make a chart when I get the chance comparing max Rapid and 20 Bullseye 10 Rapid and how often you'd need to be in your ship for the latter build to outdamage the former. I'm pretty certain it's not that high.

