2009-04-02, 02:10 AM
LazyBui Wrote:The charge level increases by the X value for the level of your skill each target you hit (I'm not sure how misses factor at the moment), up to a constant maximum of 10000 units. This is the same for all levels. As long as you're not increasing the bar (hitting targets), it will deplete at a constant rate of 200 units every 12 seconds.
I played around with this a lot for my implementation. Those are the raw numbers it uses.
That is:
Number of targets * x value = increase.
12 seconds after the last hit = 200 unit decrease.
10000 = the bubbleman.
Ooooooooooo. That means Energy Decay only occurs when not attacking, and isn't persistant when attacking. Does that mean every 12 seconds the energy bar decreases a bit, or is that a nice round number you decided to use? I know it decays sooner, around 5 seconds (6?) or so after not attacking anything.
*Decay appears to start happening after 9-10 seconds and decays at that rate, not the 12 seconds that you found. Either I'm counting my seconds wrong, or something is up.

