2009-03-03, 10:02 PM
Nice thread!
Lauged at this tho
"Why do some bosses have HP bars but others don't? For example, Zakum has an HP bar but Anego (female boss) doesn't. Even some/most area bosses have HP bars. I think it would be really helpful if bosses such as Anego & Horseman had HP bars.
Mainly just development time. Our aim is for them all to have it, it just takes a second to actually add them all, and do other stuff."
Really now..? Is this so hard for them to do.. It's like they dont even know their own code! ;O
Here, i'll make one right now.
struct Enemy
{
Enemy(){HpBarShowing = true;}
float PosX, PosY;
bool Dead;
bool Boss;
bool HpBarShowing;
...
};
There! As easy as that!
Seriously, the things they say that they take SO much time in having to "develope" and "fix" are all things that together, for a profesional company should take 1 day or less ;O
It just seems that they dont know their own code..
Lauged at this tho
"Why do some bosses have HP bars but others don't? For example, Zakum has an HP bar but Anego (female boss) doesn't. Even some/most area bosses have HP bars. I think it would be really helpful if bosses such as Anego & Horseman had HP bars.
Mainly just development time. Our aim is for them all to have it, it just takes a second to actually add them all, and do other stuff."
Really now..? Is this so hard for them to do.. It's like they dont even know their own code! ;O
Here, i'll make one right now.
struct Enemy
{
Enemy(){HpBarShowing = true;}
float PosX, PosY;
bool Dead;
bool Boss;
bool HpBarShowing;
...
};
There! As easy as that!
Seriously, the things they say that they take SO much time in having to "develope" and "fix" are all things that together, for a profesional company should take 1 day or less ;O
It just seems that they dont know their own code..

