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Question: KMST changes for mages.
#14
Serendipity Wrote:Chain Lightning's chain damage was raised to around 70%.

For the third mob, the damage is halved: .7 times .7 = .5

so the damage goes like:

10000,7000,5000,3500,2500,....

Oh nice this means we don't have to see pathetic damage on the last few monsters Biggrin

So its something like this now : 180 -> 126 -> 88.2 -> 61.7 -> 43.2 -> 30.3
instead of the old : 180 -> 90 -> 45 -> 22.5 -> 11.25 -> 5.6 lol at this last digit, its like wacking a snail using normal attack. Thats quite the boost, too bad most people would have perfered to have the first target damage increased instead since this is the only bossing skill we get. Still a nice boost to play around with xD
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Messages In This Thread
Question: KMST changes for mages. - by Silence - 2009-01-19, 05:21 AM
Question: KMST changes for mages. - by Kabanaw - 2009-01-19, 06:00 PM
Question: KMST changes for mages. - by Dusk - 2009-01-19, 08:19 PM
Question: KMST changes for mages. - by Russt - 2009-01-19, 09:06 PM
Question: KMST changes for mages. - by Avus - 2009-01-20, 04:23 AM
Question: KMST changes for mages. - by Fiel - 2009-01-20, 04:42 AM
Question: KMST changes for mages. - by Silence - 2009-01-21, 08:40 PM
Question: KMST changes for mages. - by Silence - 2009-02-04, 04:38 AM
Question: KMST changes for mages. - by TamilTiger1 - 2009-02-18, 03:33 PM
Question: KMST changes for mages. - by Shidoshi - 2009-02-18, 03:40 PM
Question: KMST changes for mages. - by Kabanaw - 2009-02-18, 03:44 PM

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