2015-11-19, 11:15 PM
Marksman Bryan Wrote:The only boss that's ever happened on is Balrog, because it has over twice as much HP as the next hardest boss. And I think a good MMO should be like that - lot's of bosses that are available to most of the population, and one only available to a few elite players.
Bosses would be too easy if you have tons of time to clear them. Where does the challenge come from? You don't have to know any mechanics or how to optimize your class's attacks.
MMOs are all about damage (and farming). You shouldn't be able to throw together a group of 10 randoms with mediocre gear and clear the hardest bosses in the game on the first try (which, I can assure you would happen if timers were 20 or even 15 minutes).
Chaos bosses, however, were an excellent start to combining reasonable DPS with good class control.. with the old enhancement system. My group can clear both mork and devorak in under 10 minutes now, and carry 3~4 people who are basically dead the whole run.
For any of the other lvl 50 bosses, I can do the minimum required DPS (10% of the HP) in under 5minutes without even trying, and my gear isn't even all that good. Anyone that spends a mediocre amount of time farming (not even hard.. I pulled it off while being in a graduate physics program) can have gear similar to mine -- or even better if you're lucky.
Agreed about the boss part. Every boss shouldn't be able to be killed by everyone. There needs to be something for everyone to aspire to kill. There needs to be content that isn't available to a casual player, but at the same time isn't only available to people who pay. In MapleStory's prime, I was never able to kill Zakum, Horntail, or even Pap (this was before Pink Bean). I would go on Pap runs with friends just to have fun and we'd all die. Zakum/HT was something high level players could use for profit, because casual players couldn't do it. It made for a really good ecosystem.

