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[Rant] This game's practically dead in terms of actual content.
SaptaZapta Wrote:Same thing.

"Funds" = "Money"
"Funded" = "Paying"

Oh there's a big difference as we were talking about different things. I was saying more ways to upgrade is bad for the game, period, which had nothing to do with paying or reducing the "gap" between a paying and non-paying player.

KhainiWest Wrote:[Image: iYk0wYz.png]

EDIT: Blue line is meant for players who pay. Also a typo in the green text with "thus".

Ok, so we are talking about the paying gap. Technically the "gap" (absolute damage difference) does increase if the new upgrade option adds multiplicative damage, e.g. +10% atk, as the most funded would also utilize the new upgrade option. The triangle would stretch. If it's additive, e.g. +10 atk, there would be no change to the "gap" if there's no multiplicative factor involved (but the triangle would still technically "stretch"). This is assuming the damage formula is linear.

I guess a free additive method would be better because it reduces the proportional damage difference between a paying and non-paying member. There's also the cap, but more upgrade options also encourage a damage cap increase.
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[Rant] This game's practically dead in terms of actual content. - by Silver - 2015-08-13, 07:11 PM

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