2015-08-11, 02:01 PM
when you say legit, it is a person who bosses, and does merchanting. They have the right to keep their mesos unless it would be turned into real currency or NX. They can buy godly gears, or some sort assuming they are legit. New classes (Kinesis) is coming out soon and we need %INT. Mesos decaying sounds ridiculous because we players have decisions on which class or fund, or simply sleep on things while we do have lives.
Also a thing people can do aside from grinding and bossing is crafting (Dominator Pendants sound old.) We know Gollux left Arkarium's Dominator Pendant in the dust, but it mentioned it was a Legendary Pendant. Those who are aware of the Arkarium rings may have know they have a meister counterpart. If Arkarium's Pendant has a meister counterpart, it can stand up Gollux. Assuming its materials aren't too easy or hard to find, the pendant can we awarded not from overpowered range from killing bosses but rather from crafting and harvesting. Another way to keep players motivated and feel pride once they achieve the pendant is to make the materials items untradable like Lunar Lew as well as make it untradable upon crafting. This would be a sign of a player's dedicated rather than wallet put into the game.
A reason we don't have Flames is because we have Nebulites. Nebulites are used and fused but some are looked down upon due to their low rank unless they are fused. Even some A nebs are worthless. Looking at Flames, they drop from bosses quite often and can randomize an equip's stats, and add scissor counts. Since it something that randomizes and is from easy bosses, even those power hungry players would need a lot before they find their desired raw stats. Flames can boast as much power compared to our Flames, and are random so players would need to try their luck.
Players should be rewarded with powerful items by stepping aside from those endgame bosses and enjoying some less noticed content which the Developers and getting lucky from it. Items that give out guarantees will make the other items worthless even though it is guarantees (A Neb DEF is worse than B Neb stat%.) By introducing a more luck of the draw where you cannot see the result until you use it, players would want to buy more Flames from other players regardless of wealth or status.
Bad example of so called random: Opening a Neb Box which drops rarely (Random until you open the box and see its results) in which the opener can decide to use it, discard, sell, or modify via fusing.
Good Example: Finding a Flame occasionally which can reconfigure stats only when applied directly to the item (like cubes or scrolls.) Assuming low leveled players, or lower class players can afford it, they can sell it and profit, but miss a opportunity to power up/evolve or use it himself/herself and enjoy a boost while not making mesos. And these Flames are great since they are progressive according to equipment levels, unlike Nebulites where you can have sharp eyes WGs.
Theory on how using Flames on yourself
1. You fight a simple Zakum and find your first flame and power up after using. Yay!
2. You try on more Flames and power up the gears you have until you fight something tougher like HT.
3. You get the new Flames and try it on some Utgard/ Pensair Armor and power up like you did before, except stats gained are bigger.
4. You flame a your items after many bosses and get an OP stat for a low level gear, and then you make it your favorite/ endgame gear.
Just like that, a non CRA/ Empress equipment can become powerful and you are party can kill eventually kill Empress without her gear. All that party needs to do is kill bosses below Empress's power and reconfigure their items to a something good (you can stat%, PDR% or even level requirement decrease!)
Also a thing people can do aside from grinding and bossing is crafting (Dominator Pendants sound old.) We know Gollux left Arkarium's Dominator Pendant in the dust, but it mentioned it was a Legendary Pendant. Those who are aware of the Arkarium rings may have know they have a meister counterpart. If Arkarium's Pendant has a meister counterpart, it can stand up Gollux. Assuming its materials aren't too easy or hard to find, the pendant can we awarded not from overpowered range from killing bosses but rather from crafting and harvesting. Another way to keep players motivated and feel pride once they achieve the pendant is to make the materials items untradable like Lunar Lew as well as make it untradable upon crafting. This would be a sign of a player's dedicated rather than wallet put into the game.
A reason we don't have Flames is because we have Nebulites. Nebulites are used and fused but some are looked down upon due to their low rank unless they are fused. Even some A nebs are worthless. Looking at Flames, they drop from bosses quite often and can randomize an equip's stats, and add scissor counts. Since it something that randomizes and is from easy bosses, even those power hungry players would need a lot before they find their desired raw stats. Flames can boast as much power compared to our Flames, and are random so players would need to try their luck.
Players should be rewarded with powerful items by stepping aside from those endgame bosses and enjoying some less noticed content which the Developers and getting lucky from it. Items that give out guarantees will make the other items worthless even though it is guarantees (A Neb DEF is worse than B Neb stat%.) By introducing a more luck of the draw where you cannot see the result until you use it, players would want to buy more Flames from other players regardless of wealth or status.
Bad example of so called random: Opening a Neb Box which drops rarely (Random until you open the box and see its results) in which the opener can decide to use it, discard, sell, or modify via fusing.
Good Example: Finding a Flame occasionally which can reconfigure stats only when applied directly to the item (like cubes or scrolls.) Assuming low leveled players, or lower class players can afford it, they can sell it and profit, but miss a opportunity to power up/evolve or use it himself/herself and enjoy a boost while not making mesos. And these Flames are great since they are progressive according to equipment levels, unlike Nebulites where you can have sharp eyes WGs.
Theory on how using Flames on yourself
1. You fight a simple Zakum and find your first flame and power up after using. Yay!
2. You try on more Flames and power up the gears you have until you fight something tougher like HT.
3. You get the new Flames and try it on some Utgard/ Pensair Armor and power up like you did before, except stats gained are bigger.
4. You flame a your items after many bosses and get an OP stat for a low level gear, and then you make it your favorite/ endgame gear.
Just like that, a non CRA/ Empress equipment can become powerful and you are party can kill eventually kill Empress without her gear. All that party needs to do is kill bosses below Empress's power and reconfigure their items to a something good (you can stat%, PDR% or even level requirement decrease!)

