2015-08-10, 02:54 AM
The Easy, Normal and Chaos mode bosses are a way to address the boss-ability of differently funded characters, and I think it's still ok (I just woke up with an empty head).
To encourage partying, they need to e.g. proportionally increase drops or EXP (say... 10~20% bonus per additional player) while requiring the jobs to do some damage, be within some level limit range, have a limited boss HP increase (say, +80% for first additional player, + 150% for second additional player and so on, probably less drastic than this) or something like that to discourage mule-ing. Let us have our solo play, for those who prefer soloing, but give us an incentive to party i.e. 1) it's easier and 2) it's more lucrative.
[MENTION=3070]Marksman Bryan[/MENTION]; please tell them to get rid of 1/1 spam on Zakum, or change it to some kind of fixed damage or reduced %HP damage (I recommend 20%), because it's fking stupid to have an unavoidable 1/1 for a no-longer end-game boss. It's not only not about "it's just the way this boss is", but it's also punishing on people with poor latency, and is definitely not how a boss should be designed i.e. have unavoidable attacks. I could like with Arky doing it's stupid screen crack because there is a death counter, but I think it should use it less too. Take a look at HT and how often it uses 1/1 or that sort and you get my idea, or any of the more recent bosses.
Hadriel
To encourage partying, they need to e.g. proportionally increase drops or EXP (say... 10~20% bonus per additional player) while requiring the jobs to do some damage, be within some level limit range, have a limited boss HP increase (say, +80% for first additional player, + 150% for second additional player and so on, probably less drastic than this) or something like that to discourage mule-ing. Let us have our solo play, for those who prefer soloing, but give us an incentive to party i.e. 1) it's easier and 2) it's more lucrative.
[MENTION=3070]Marksman Bryan[/MENTION]; please tell them to get rid of 1/1 spam on Zakum, or change it to some kind of fixed damage or reduced %HP damage (I recommend 20%), because it's fking stupid to have an unavoidable 1/1 for a no-longer end-game boss. It's not only not about "it's just the way this boss is", but it's also punishing on people with poor latency, and is definitely not how a boss should be designed i.e. have unavoidable attacks. I could like with Arky doing it's stupid screen crack because there is a death counter, but I think it should use it less too. Take a look at HT and how often it uses 1/1 or that sort and you get my idea, or any of the more recent bosses.
Hadriel

