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[Rant] This game's practically dead in terms of actual content.
#63
SaptaZapta Wrote:Yes, but you didn't constantly complain that it was unfair that you couldn't defeat Zakum or face HT when you were 70.
You knew that in order to reach those bosses you'd have to train your ass off for weeks or months, and decided you'd rather not.

Now people are peaching if they can't CRA when they only play Maple two hours a week and don't want to pay for the shortcut either.

If we got all the levels and all the damage for free, just exactly what would there be to do in the game, other than chat? An MMO has to have some kind of grind, to keep players playing for years. It used to be a grind for levels. It's now a grind for damage. Conceptually there is very little difference.


The amount of grinding and luck required compared to the amount of cash required to get the same result is completely unbalanced. Maplestory has a ranking system and other features that are in opposition with other players so it can be said to be a competitive game, but if you realistically think you stand a competitive chance against a guy with 30$ NX charged a month for weapon upgrades then you are just....wrong.

I understand that using cash would give someone a competitive edge when playing a game, but when I'm faced with an option of grinding for two months for a CHANce to have decent enough damage to beat a high-end boss before the timer runs out or paying 30$ for a near-gaurantee at giving it a go in about an hour of clicking through the UI the utilize the items there is a massive problem.


If I wanted to fight Horntail, I would have to both level and find the appropriate items to scroll my gear with but this could be done through honest work. Maplestory used to have a fair balance of areas that you can grind for straight-up mesos and good drops, and good EXP, even if someone were to throw 100$ at their screen they would still almost have to put in the same work as me(but they certainly would get to point B quicker than me with 2x drop). Even if they had the BEST luck with Gachapan and got a Brown WG, it was useless unless they had a method of getting a bunch of scrolls to scroll it and then hoping enough of those scrolls pass. Or god forbid, use white-scrolls which was simple inconveviable to do unless you were extremely wealthy in real life and did shady deals to get mesos with NX or something, it simply wasn't feasible to use NX cash as life-support. That was balanced.


I've grinded for a very long time and both tried cashing, I've spent a little over 5000$ in my entire lifetime playing Maple, much more if you consider how much I spent on the TCG packs to get stormcaster gloves, when I used massive amounts of cash pre-BB I could barely get anywhere with it if I wasn't willing to actually work in game itself or trade it which would have been against the rules at the time. It became easier to abuse NX when Nexon released that ''NX Trade'' feature, which was a horrible idea and I'm glad they removed it.

Now though, I charged like 30$ and my damage practically doubled, and that was just cubing my weapon and gloves that aren't even scrolled yet and don't have bonus potentials! Believe me I could easily get my damage up higher with just a couple bucks. Basically, working an hour in real life is more than quadruple the progress ingame than actually playing the game for an hour. That simply is not fair.
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[Rant] This game's practically dead in terms of actual content. - by cronnoponno - 2015-08-03, 07:22 AM

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