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What would happen if maplestory remove the damage cap from 50mil to 1bil or more?
#28
Zelkova Wrote:In addition to what @PeePeeAyeDeeKay; said, I really wish they never removed the secondary stat requirement. It was easy enough to get around if you were funded, but at least it made the game more of a challenge.

Now stat distribution is so linear that playing a Xenon is a breath of fresh air. In the current situation we are in, why even have the option to apply stats? We MapleStory 2 now boys.

I second this. I suppose the primary objective of being able to add stats was to allow for character variety and build diversity, anyone remembers Blood Mages back in the day? That was a cool thing to be able to do even if it wasn't efficient. Problem is that Nexon never found a way to make stats equally good or even good at all in any other way than providing damage.
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What would happen if maplestory remove the damage cap from 50mil to 1bil or more? - by byakugan - 2015-07-21, 07:33 PM

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