2015-01-30, 12:17 PM
MuscleWizard Wrote:Artasi, you're makin' a good effort, but this isn't going to drive any changes unless papa corporate decides to give a damn about the feedback the players give.
Honestly, the single biggest problem with this game is the model it's set up around.
I'd get back in if went back to the "pay to convenience" route, rather than the "You will not be able to face any endgame content without a minimum thousand dollar investment" that it is now. ":/
You're losing players because they reach a pay wall and realize there's no way to progress without rolling that potential slot machine a few hundred times, and quit because it's not worth it to them.
It also gets impossible to enjoy a new character if your are invested in another. Seeing how much money it would take to even come half way is killing any form of enjoyment. Sure, you could say screw damage and roll anyway, but really, how many can just shrugh off such a tremendous difference in power and kill time?
I also agree that this is just a waste of time unless the Korean masters comply. Unless there is a plan and some serious actions that can be taken, I'd go as far as to call it window dressing. I hope I am wrong.

