2014-12-10, 02:44 AM
FenixR Wrote:I myself would either make the bosses harder when more people are in, or track the amount of damage each person did to the bosses, assign X amount of points for damage done, and make a store that sells the item so only people that actually participate in the run get a piece of the cake.
That wouldnt be fair. Phantoms and Bowmasters can easily rake up points while classes that cant hit as many times per second would be left behind. But I agree, the hardness of the boss and the drop rate should scale up proportionate to the number of players entering.

