2014-10-22, 05:56 PM
Daakun Wrote:Did they ever get around to fixing blue aura oneshotting your entire party when someone takes a 1/1 attack?
Making that damage distribution effect a passive Battlemages can't disable sounds fun.
That bug got fixed ages ago I believe.
As Razmos said though, they replaced the "distribution" mechanic with basic % damage reduction like other jobs.
RIP BKB/SS spam; 9 sec cooldown. Instead of spamming 2 buttons, now we spam 1 :|. I feel they could have done something fun with BKB. Something along the lines of a charge up stack nuke a la Twisted Fate/Kassadin's E perhaps.
The bonus detonation effect on Dark Lightning is a start, but I don't think 650% damage would justify better DPS in most cases unless you do hit & run.
It's nice to see Hypers being set up slightly differently (never really liked how builds all end up cookie cutter). -> BaM skill Hypers apply to 5 skills rather than just 3. WH 170 active Hyper has 2 different attacks depending if you're on or off Jaguar. Wish there were as many Hypers as there are EX/TP skills in DnF, though sole effects per Hyper.

