2014-09-07, 04:53 AM
If you play 2 games a day and you have a perfect 50/50 win ratio it takes around 1300 days to unlock all champions in LoL. That's disregarding runes or rune-pages entirely.
I REALLY dislike paywalled game-affecting content myself, while LoL's model is "okay"it is definitely not what i'd say others should be striving to aim for.
To me it's the main reason i have dropped LoL completely as a game, and the same reason most of my friends have as well. You simply can't take a break from the game and then come back to check out new content, because that new content is locked away.
If anything other companies should be looking at the talks Valve did way back during steam dev days about their own F2P models because it is by far the best out there.
Very relevant:
You do not need to pay-wall game affecting content to have a profitable model.
I REALLY dislike paywalled game-affecting content myself, while LoL's model is "okay"it is definitely not what i'd say others should be striving to aim for.
To me it's the main reason i have dropped LoL completely as a game, and the same reason most of my friends have as well. You simply can't take a break from the game and then come back to check out new content, because that new content is locked away.
If anything other companies should be looking at the talks Valve did way back during steam dev days about their own F2P models because it is by far the best out there.
Very relevant:
Spoiler
You do not need to pay-wall game affecting content to have a profitable model.

