2014-08-27, 12:59 AM
xlxlxlxl Wrote:@Hadriel: Your numbers are 100% greater than they should be in your tables: 270% should be 170% etc.
Average crit damage = (max crit + min crit)/2. The DPS column shows how much increasing your average crit damage will change your DPS based on your current average crit damage. Note: increasing your min or max crit damage by X will increase your average crit damage by 0.5X.
The vs Y% stat columns show what %stat you would need to get the same damage increase from the listed %stat, though his numbers are 100% higher than they should be.
For example, looking at the first row in the first table, a 10% min or max crit damage line would increase your DPS by 3.7% if your average crit damage was 35%. If you had a ring with 10% stat to use instead, it'd give about the same damage boost if you had 170% stat. It'd give a greater damage boost if you have less than the %stat in the cell.
The math is quite simple. We first start by assuming crit rate to be 100% to simplify the calculations. It'd be rather easy to compute for lower crit rates, but then there wouldn't be a proper table (it'd be 3 dimensional). Anyways, as stated your average crit damage is the average of your minimum and maximum crit values. With 65% min and 76% max, your average crit damage is 70.5% This means whenever you land a critical hit you will do on average 170.5% of the damage you would deal without a critical. In other words, crits multiply your damage by 1.705 on average. By increasing your minimum or maximum crit by 10%, your average crit damage increases by 5%, making you deal 1.755 times more damage on average instead of 1.705. By dividing the new damage by the old, you can obtain the %damage difference. 1.755 / 1.705 = 1.029. In other words, 1.705 * 1.029 = 1.755, so your damage will be multiplied by 1.029. This is a 2.9% increase to your damage output assuming 100% crit.
hadriel Wrote:I've corrected them a number of hours ago. See post #21. Also, to mention, use a ";" after the user's name. It doesn't quite behave itself these days.
@SilvaLau; "average" means "in between" so it's (a + b)/2. Because you only add either min or maxcritdmg by 10%, that 10% will be divided by 2 when you take the average, so it immediately becomes +5% to avgcritdmg.
The rest should fall in place once you get this sorted out. DPS increase is simply comparing the new value with the old value i.e. OLD/NEW. A value of 1.033 means you do 103.3% of your old damage, which translates to 3.3% increase in DPS.
Hadriel
oh... thanks for the clarification guys

