2014-08-26, 08:45 PM
HighOnMushrooms Wrote:You can choose!
That's awesome, thanks for the info

hadriel Wrote:The average crit damage is raised by 5% of your current average (unless mincritdmg > maxcritdmg, which is rare), so for a conventional DSE+skills increase of about 55% average crit damage, another 5% to the average is but 1.6/1.55 = 3.22% increase in DPS. Here's a table to guesstimate your range.
What 5% avgcritdmg provides assuming 100% crit rate
The avgcritdmg of 100% is achievable by a couple of classes, most notably AB and MM. I will also leave 3 other tables to compare 7.5%, 10% and 15% average crit damage increases too. The 15% is for people who intend to cube for 2 lines of Tier 4 Legendary critdmg potentials on their gloves.
What 7.5% avgcritdmg provides assuming 100% crit rate
What 10% avgcritdmg provides assuming 100% crit rate
What 15% avgcritdmg provides assuming 100% crit rate
Basically, 10%min or maxcritdmg is worthless unless you are funded to the extreme, or you did not optimise your potentials properly.
I hope this table will answer all future questions on the value of min/maxcritdmg over %STAT or %Boss.
Hadriel
Um... I'm sorry, I'm having difficulty trying to understand your chart and description :o
Mind explaining again in a more simpler term and how to read your chart? :o
Zerard Wrote:So you're saying that you'll eventually have to kill 300 monsters. Along with everything else. Each week
Welcome to MapleChorey
Only 2 week though :p

