2014-08-23, 05:34 AM
Lisak Wrote:The activation rate looks fine in the recent KMS videos I saw. Its activates a group of arrows every few seconds on rapidfire skills. Acutally those KMS videos,just reminded me that I remember someone did test in GMS, because I remember reading that in GMS it was affecting like 4 arrows per activation irregardless of Hurricane or Blaster or something like that.
And, no, it can be tested if its a seperatre multiplier. If you normally do 1m on Chaos Vellum and it jumps to 4m, test over, its a seperate multiplier. That is what I am saying.
Edit:
Finally found it. https://www.youtube.com/watch?v=Uu17qPOSZAA
I think the activation for mobbing is like the skill description, but rapidfire skills use a different system? IDK even know if its taking AFA/MagicArrows into consideration or the exact hits armor break with Hurricane/Installation. I don't think its a glitch, but Armor Break may not have the same impact on 1v1 than it does on mobbing. But I see what you mean by a possible glitch. Not sure how JT is going to go about that.
The current GMS skill description says nothing about differences when mobbing or using rapid fire skills. I don't recall Max noting any changes to the description in KMS, but I'm not as meticulous about these updates as I once was.
I'd forgotten Rujin did that test. I'm not going to hunt down his old post on basil, but I can see his damage go from 20~25m to 35~40 with Armor Break. Which is a bit less than what I'd expect (25*1.45*1.225=44m) if it was a completely knew multiplier. This is partly because he has other sources of PDR (markmanship at least), but without knowing how much %td he has outside of MMS it's difficult to determine precisely.
If he only has 15% td from mms and AB is %td, he'd get a 33% ((45+15)/45) boost instead of the 45%. 25*1.33*1.225 = 40.7
I'm too tired to do the math including PDR from skills, especially since it would be pure guesstimation without knowing his equips and character cards at the time, but I think you see my point. It could be either and we can't tell until someone runs the numbers (preferably when they are awake). Oh and it would make way more sense to test on a boss since %boss and increased mob def would make the change way more obvious.

