2014-08-16, 08:42 AM
I wouldn't say Awakening killed it for me but rather that it didn't have as much replay value compared to Radiant Dawn/Path of Radiance. The first time seeing the mechanics with the children felt different compared to the other games but in a good way. Although, when I started playing on hard, all I was focusing on was getting gale force or counter on my units that normally couldn't get it and it didn't seem as fun compared to the first time I played it. Kinda felt like Pokemon and egg moves. It didn't seem that bad but then again, this is coming from a person who started playing Fire Emblem with what some people called it one of the worst in the series (Sacred Stones) and the fact that I never tried Lunatic due to the fact that it was all rng based (I mean, units had frigging Luna+ in the first mission. I turned off the 3ds when I first saw that.
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