KMST 1.2.509 - Even more skill changes
#63
byakugan Wrote:Someone already mentioned it in this thread, that whatever were the standings of these jobs in past years shouldn't matter in the slightest when balancing them right now, because thats what they are trying to finally accomplish, balance.

My point was, before Nexon can attemp to balance these classes they have to either make clear whats the concept they have for each of them or just give each of them the same stuff to make them equally strong. I personally lean more towards the idea of giving the 3 warriors different identities by making Heroes hit hard but vulnerable, DrKs tank for their party and sustain to them aswell and Pallys utility that could strip bosses of their strengths,
Firstly, my main point was that if you don't want your class to be fragile, you can focus for that on gear, instead of dumping everything into damage. The core primciple of that latter is that no class does enough damage unfunded, so that's why people dump boat loads of gear into getting more damage. It's the same exact thing, you get what you want to focus on. Don't do enough damage? Scrolls for attack. Too Squishy Scrolls for defense (+1k def, +1k hp, +600 mdef from scrolls alone on 5 different slots). Its a matter of prioritization.

Secondly, A begets B, so what a class was in the past does matter for exactly the reason you're talking about. The identity of the class Whereas the DK was the most tactical of the three warrior classes (to play) because its damage cost HP and it was a delicate ballance to get stay low enough for Dragon Rage (200% damage) and high enough to use HP costing skills (their hardest hitting). Heroes were mindless hold down the same button, and Paladins were the tanky "we've got an App for that" iWarriors.

These are the identies of the classes as that's where they came from. What they go from there is a systemic result of their history.
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Messages In This Thread
KMST 1.2.509 - Even more skill changes - by Arrol - 2014-07-16, 11:33 PM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 03:47 AM
KMST 1.2.509 - Even more skill changes - by Eyon - 2014-07-17, 04:06 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 04:13 AM
KMST 1.2.509 - Even more skill changes - by Eyon - 2014-07-17, 05:14 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-17, 08:43 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 11:28 AM
KMST 1.2.509 - Even more skill changes - by Kirov - 2014-07-17, 11:51 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 12:34 PM
KMST 1.2.509 - Even more skill changes - by iVege - 2014-07-17, 06:01 PM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 07:39 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-18, 04:42 PM
KMST 1.2.509 - Even more skill changes - by Arrol - 2014-07-18, 06:41 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:56 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:59 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 10:11 AM
KMST 1.2.509 - Even more skill changes - by Avatarded - 2014-07-26, 06:49 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 06:56 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 07:16 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-26, 08:41 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:29 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-26, 09:31 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 10:17 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 08:33 AM
KMST 1.2.509 - Even more skill changes - by Mazz - 2014-07-27, 09:05 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 10:39 AM
KMST 1.2.509 - Even more skill changes - by Mazz - 2014-07-27, 10:48 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 10:52 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-30, 10:02 PM

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