KMST 1.2.508 - Skill Changes and General Enhancements
#39
TagerBustah Wrote:Oh but its ok for paladin to be pomegranate forever like they always were before RED patch? RED finally gave Paladins the greatness we deserved to make up for the entire time of being a loladins. Its very right since Paladins are not the best at everything anyway. Have you never played paladin before RED? The majority of pally players today are all post RED bandwagoners and are completely ignorant to the struggle that real Paladins had to endure for all the years before RED. Im sick of any paladins being so ungrateful and unappreciative of the great buffs Nexon took 7 or so years to finally give us that paladins so desperately needed.

No, No and No.

The class was stupidly op. It doesn't matter whether the class was utterly crap in the past. It has the best survivability, one of the best damages, best partyplaying utility.

I don't think there should be a single class that has all three of these.

If you claim that this nerf was unfair just due to the fact that paladins' dmg is being decreased, I don't know what to say.



SaptaZapta Wrote:If the purpose of these nerfs is for the power to come back in 5th job, they shouldn't implement them until 5th job is out (i.e., in the same patch).
There's not much point to testing them on their own - the technical testing can be done in-house, and "balance" testing won't mean a thing until we see what 5th job does.

If 5th job isn't right around the corner, and Nexon actually think these changes will bring more balance to the game as it is... smh.

It is the right first-step for the job balancing, though. I love how nexon finally made its move.

Paladin had the best utility and best survivability and was one of the best dmg dealing classes.

Same for Phantoms, phantoms still somewhat op after this nerf, but agreeable change.

DrKs can't spam their too-op woodchopping skill with just 50% buff duration.



Lurking around insoya currently, people seem happy about this balancing patch in general.

Even the paladins/phantoms/darkknights here seem to be admitting the op-ness of their classes; one of the reasons why I like insoya people is that people are not very power-creeping. They understand how games should be balanced and what classes should be nerfed.

Some interesting changes though, Kaiser with Seed tower sword at the top 10 in the new DPM table and mechanic at the #14...:

(Warning: I did not make this chart, if you ask me any question regarding this table, I will NOT be able to answer. I just did the translation part. The chart may contain some errors as it has just been released.)


Rank Class % DPM
1 Zero (at max.) 418.46% 7238136.77%
2 Night Walker 388.89% 6726712.22%
3 Arch Mage (F/P), (Eruption, full DoT, Max.) 363.74% 6291529.07%
4 Flame Wizard 273.89% 4737503.05%
5 Striker (Flash/Annihilate) 247.81% 4286394.17%
6 Hero (2H) 242.68% 4197572.75%
Kaiser (Transformed, Lud Sword) 230.10% 3979990.18%
7 Arch Mage (I/L) 227.44% 3934071.16%
Arch Mage (F/P), (Paralyze, Flame Haze) 220.19% 3808672.71%
Hero (1H) 215.96% 3735543.47%
8 Dark Knight 209.79% 3628784.52%
9 Soul Master (2H, Max.) 204.92% 3544507.45%
10 Evan (Illusion) 199.55% 3451537.42%
11 Wind Breaker 194.53% 3364792.05%
Demon Avenger (Shield Chasing - O, Max.) 189.10% 3270914.83%
Arch Mage (F/P), (only Paralyze) 182.91% 3163819.28%
12 Kaiser (Transformed) 178.87% 3093840.20%
13 Phantom (Arrow Blaster + Arrow Blaster) 176.78% 3057841.05%
14 Mechanic (Heavy Machine Gun) 175.80% 3040786.79%
15 Eunwol 172.47% 2983169.25%
Kaiser (Lud Sword) 167.25% 2892929.59%
Angelic Buster (Soul Seeker, Max.) 164.63% 2847527.31%
16 Luminous 154.94% 2679978.76%
Kaiser (Max.) 149.06% 2578289.97%
17 Night Lord 146.32% 2530933.80%
18 Xenon (Fuzzy Lob) 146.13% 2527694.44%
19 Aran (Final Blow, Beyonder) 144.52% 2499810.04%
20 Demon Slayer 141.04% 2439495.85%
21 Shadower (Assassinate) 136.82% 2366536.92%
Shadower (Boomerang Step) 136.18% 2355569.65%
Phantom (Rapid Fire) 135.90% 2350580.89%
22 Marksman (Snipe, Max.) 135.60% 2345434.60%
23 Cannon Shooter 134.15% 2320356.02%
24 Buccaneer 127.44% 2204401.12%
25 Battle Mage 126.72% 2191860.25%
26 Angelic Buster (Trinity) 126.48% 2187671.99%
27 Mihile 125.62% 2172806.95%
28 Demon Avenger (Shield Chasing - X) 125.40% 2169075.26%
29 Dual Blade 124.60% 2155259.48%
30 Mercedes 124.39% 2151568.06%
31 Bowmaster (Hurricane + Arrow Blaster) 123.95% 2144035.55%
32 Wild Hunter 123.37% 2133868.69%
Xenon (Blade Dance) 120.49% 2084161.36%
33 Paladin (2H) 113.56% 1964285.70%
34 Captain (Headshot) 112.30% 1942382.20%
Bowmaster (Arrow Blaster * 2) 104.98% 1815773.36%
Paladin (1H) 101.14% 1749373.84%
Corsair (Rapid Fire) 100.93% 1745860.86%
35 Bishop 100.00% 1729699.91%
Marksman (Pierce, Max.) 90.59% 1566903.42%
Aran (Final Blow) 82.97% 1435113.75%
Bowmaster (Hurricane, Max.) 82.26% 1422799.21%



Credits to Mori on insoya.com for the chart.

Bear in mind some details of the chart may be changed and will be updated on insoya. However, I cannot ensure that I will be actively changing the chart as soon as the table undergoes some alterations.
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KMST 1.2.508 - Skill Changes and General Enhancements - by EMSKakaoTalk - 2014-07-10, 08:09 AM

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