2009-01-16, 01:59 PM
D-F1am3 Wrote:Well since a hero has the same range 1h and 2h, they both don't need stance as much when training, as to a 1h paladin. If you're bossing, rush isn't a bad idea to leave out for awhileA few things I'm finding wrong, could be just my opinion...
It's mighty useful to have 1 Rush when you're killing paps left and right. You can keep it into the corner even when you drastically fail at KBing it for some reason. Rush can also be useful for ignoring attacks, such as pap's 1/1 (mainly for if it stuns + 1/1 you, the timing is more or less good). I prefer to think of it as a tricky-timed gmode xD
Stance for training as a 1h Paladin is a bit iffy. The only reasons I'd see getting it is if you really wanted to extend your reach, and to do that you had to jump inside monsters, or you are trying to climb ropes and you keep getting knocked off. Actually you could benefit from Stance if you're really prone to falling off cliffs (I hope not o.O). Other than that, no real reason to get Stance for regular training.
Old thread too, no?

