2014-05-21, 12:47 PM
Very true. About 3/4 through the game I basically stuck with the same set-up, unless I was switching out Functions in different modes specifically to unlock the full data files. Crash() + Breach() and Jaunt() is hands-down one of the best combinations. Spammable, low Turn cost, enemies hit Crash (Paralyzed) for a few seconds, they also become more vulnerable to other damaging Functions used, and it can even be used during Turn Recovery. Another favourite was Void() + Purge() and Get(), giving you a low cost, Purge (Poison)-inflicting, debuff Function that can be stacked 3 times and also draws in other nearby enemies that also will get affected by the debuff. I also cannot understate the usefulness of Switch(), even if only to provide you breathing room as the enemies go after the charmed enemy instead of you.
As for Passives, I almost permanently stuck with Bounce() (gives you a reflective shield that will reapply itself after a small cooldown), Spark() (creates a clone target whenever you get attacked/targeted for an attack) and finally Mask() (once you get the skill to consistently kill off opponents quickly, this one becomes incredibly OP; kill an enemy, you automatically get turned invisible, become intangible to enemy attacks or targeting, and if you attack, it inflicts buffed damage).
As for Passives, I almost permanently stuck with Bounce() (gives you a reflective shield that will reapply itself after a small cooldown), Spark() (creates a clone target whenever you get attacked/targeted for an attack) and finally Mask() (once you get the skill to consistently kill off opponents quickly, this one becomes incredibly OP; kill an enemy, you automatically get turned invisible, become intangible to enemy attacks or targeting, and if you attack, it inflicts buffed damage).

