Devil Wrote:Hey, I've been trying some different stuff at a home made all classes DPM spreadsheet with different skill (Demolition) damages, and all Nexon needs to do to get Buccaneers almost 100% on par with other classes, is get Demolition from 400% to 500% per hit.400% is enough because Demolition hits 700% with SE and Stun Mastery. When Time Temple comes out, it'll actually be worthwhile for training. Another 100% would be overkill, unless they nerfed the impact of SE on Stun Mastery. Buccaneers are a good training class with good party buffs, you really don't need to have high DPS at bossing either. Again and again I'm seeing a disparity between what you think Buccaneers should be (super saiyans) and what they actually are.
It really fits perfectly in all damage ranges. You should try it too Dusk, you'll see Demolition is on par with all other attack classes!
I really wonder why Nexon thought 400% per hit was enough...
I hope they'll fix it in their current kMST skill re-balancing efforts!
The other option is reduce Demolition's skill time to 2000ms with lvl11+ SI (Like I first thought was the skill time). That also would bring it on par with the other classes....
This is how I think the roles of characters at bosses are meant to be (judging from history and new KMST updates):
Ranged classes (NLs, BMs, MMs, Corsairs): pure DPS, possible buffs for even more DPS (SE)
Warriors: can tank hits from almost anything and support the party, also high DPS
Bishops: General support, healing
Buccaneers and Shadowers: Mostly support, either boosting party damage (SI) or defense (Smoke - which should have a decreased cooldown), some damage
Mages: No idea. They need a massive damage boost or more mobs to attack (ew lag).
With the new updates, all ranged classes are just about even on damage, and I'm guessing Shadowers have been brought up to about Buccaneer strength with the Boom Step stuff.

