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Fantasy Dark Knight Reorganisation
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Here's another one. It's centered around the Final Pact skill, which I have made changes to also. It focuses on the counter that you have to reach to revive from Final Pact, where you have to choose between fast hits or slow, stronger hits. A perfect balance produces the maximum damage output. A bit too much of either and you'd either lose out on damage or die. There are a few skills to help you get into the Final Pact state, to give you extra bonuses while in the state and to help reduce the counter quicker. Even the Beholder gets in on the action, instead of being its own, isolated aspect of the Dark Knight. Not too much too say here; read the skills and author comments below instead. Final Pact-centered skills in purple inside commentated section.

I also have a Marksman revamp posted here. Well, it's not posted. But it's done.

 Damage per second (1v1, 0% PDR)
 Swordsman
 Spearman
 Berserker
 Dark Knight (hypers)
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Messages In This Thread
Fantasy Dark Knight Reorganisation - by iVege - 2014-01-20, 04:51 PM
Fantasy Dark Knight Reorganisation - by Dodoch - 2014-01-20, 10:29 PM
Fantasy Dark Knight Reorganisation - by iVege - 2014-01-21, 06:50 AM

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