2014-01-15, 06:16 AM
Gonna add my own:
Losing EXP when you die.
Profession Recipes that only work once or last 24 hours. This doesn't really keep supply of such items down, it's just annoying as heck. Just make the materials harder to obtain or something.
Using scrolls that have random chance of failure to be one of the game's main source of improving yourself. Make it guaranteed but cost more, or require some sort of resources.
Leveling Character Traits from scratch on all new characters.
You have no idea how much more NX I'd potentially spend if this happened.
Holy crap, questing to level will actually be good for non-Zeros?! Should have happened a long time ago really. Guess KMS received massive positive feedback on Zero's quest system and decided it was a safe move to apply to the rest of Maple.
Even Diablo 3 loots better than Maplestory. You just walk over gold and you pick it all up at once, while individual items you still gotta pick up 1 by 1. I could also bring up WoW's looting system but that'll just be very unfair.
It really is tiresome having to rebuff so much. It's why Zero feels so right, when all you gotta mind is a 10 minute buff and retoggling on one buff if you died. Maybe if all buffs lasted 10+ minutes it'd be more acceptable. WoW already learned from WoW Classic that 5 minute INDIVIDUAL blessings in raids were a terrible idea, and eventually made it last 30 minutes, to blessing a whole group, to lasting an hour, to finally blessing a whole raid. At the very least if buffs lasted that long then there'd be less time wasted standing still to rebuff. Or heck, make more of the buffs passives or toggles. Mostly buffs that are always on and only affect you.
Weapon Boosters? I don't see why it's not a passive.
Iron Body? Don't see when you shouldn't have it on.
Self-Haste? Enough said.
Shadow Partner? Toggle seems to make the most sense.
Dark Clarity/Channel Karma? Sensible players will always have them on. Might as well be passive.
ANY self damage reduction abilities that's not Magic Guard? Should be a passive.
I can keep going on, but you get the picture. All self-buffs might as well last a really long time, be a passive, or can be toggled on/off.
Losing EXP when you die.
Profession Recipes that only work once or last 24 hours. This doesn't really keep supply of such items down, it's just annoying as heck. Just make the materials harder to obtain or something.
Using scrolls that have random chance of failure to be one of the game's main source of improving yourself. Make it guaranteed but cost more, or require some sort of resources.
Leveling Character Traits from scratch on all new characters.
Niernen Wrote:Separate cash shop inventories
You have no idea how much more NX I'd potentially spend if this happened.
Takebacker Wrote:Zero and RLH absolutely warrant quest boosters.
Questing to level is faster than straight training after U&I.
Holy crap, questing to level will actually be good for non-Zeros?! Should have happened a long time ago really. Guess KMS received massive positive feedback on Zero's quest system and decided it was a safe move to apply to the rest of Maple.
Takebacker Wrote:It does.
So the way the internet works is archaic...?
Even Diablo 3 loots better than Maplestory. You just walk over gold and you pick it all up at once, while individual items you still gotta pick up 1 by 1. I could also bring up WoW's looting system but that'll just be very unfair.
Polantaris Wrote:I still do not understand why they continue to stand by that mechanic with every new character.
Worse still when they give you buffs that last like a minute but have no cooldown. Seriously, what the flying fu'ck is the point?
It really is tiresome having to rebuff so much. It's why Zero feels so right, when all you gotta mind is a 10 minute buff and retoggling on one buff if you died. Maybe if all buffs lasted 10+ minutes it'd be more acceptable. WoW already learned from WoW Classic that 5 minute INDIVIDUAL blessings in raids were a terrible idea, and eventually made it last 30 minutes, to blessing a whole group, to lasting an hour, to finally blessing a whole raid. At the very least if buffs lasted that long then there'd be less time wasted standing still to rebuff. Or heck, make more of the buffs passives or toggles. Mostly buffs that are always on and only affect you.
Weapon Boosters? I don't see why it's not a passive.
Iron Body? Don't see when you shouldn't have it on.
Self-Haste? Enough said.
Shadow Partner? Toggle seems to make the most sense.
Dark Clarity/Channel Karma? Sensible players will always have them on. Might as well be passive.
ANY self damage reduction abilities that's not Magic Guard? Should be a passive.
I can keep going on, but you get the picture. All self-buffs might as well last a really long time, be a passive, or can be toggled on/off.

