2014-01-14, 12:03 PM
Takebacker Wrote:Why is that a bad thing? Some classes gain a ridiculous amount of damage from having buffs, and if they die with them on their long cooldowns prevent them from doing 100% of DPS. Almost crippling in some cases (xenon, paladin) where you have to sit around for at least 10-20 seconds buffing. Some classes only have like 4 buffs (cannoneers excluding buckshot since it's no delay, i think corsairs) so they can get back to the fight really quickly after death.
The movement thing really just comes down to strategy. You can't just go in and buff like it's no problem anymore, just like you can't go in and have 0 risk of death anymore like in the old days when everyone complained that bossing is all just sit and spam.
Honestly, there are other ways of making bosses more interesting and challenging rather than requiring someone to sit around and buff for 20 seconds. :\ It's especially frustrating at bosses where there are no safe spots, and the long buff times mean that you can have 3-4 chain deaths just because you can't finish buffing and avoid the boss at the same time.
OT: The (bossing) mechanics. Survivability and party support is either a coin toss or useless.

