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DrK's gungnir effect sucks, and a random cross chain glitch
#1
so apparently... gungnir grabs your hp, multiplies it by 1.1, and adds it to your damage, as evidenced by these screenshots, note that my range is affected by some weird effects, the numbers are:


range: 13787-15119
gungnir: 312% damage
elementalism: +10% range/total damage
gungnir reinforce: 20% total damage
18% of the highest accuracy to damage: 1946 accuracy, translates to: +350 damage (shows on range)

so my true range is:
(range-350)*100/110=

(13437-14769)*100/110
12215-13426

hp w/o HB=62203 (+68423 dmg)
hp w/e HB=85529 (+94081 dmg)

last pact grants 1.51 multiplier, doesn't show in range.
i have 91% mastery
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my damage with gungnir, no HB, last pact:
range*1.51*3.12*1.3+68423+350
143584-151001

observed damage: 144737

damage with gungnir, with HB, last pact:
range*1.51*3.12*1.3+94081+350
169242-176659

observed damage: 169858-170793

if gungnir were total damage, the formula would be
range*1.51*3.12*2.4+350, this gives (with HB) a result of:
137528-152156

this number does not match.

so yea, pineapple gungnir, thanks a lot nexon, and now [MENTION=535]JoeTang[/MENTION]; you sure it worked differently in NKR? because losing 110% total damage is gonna hurt your charts hard


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the glitch: every time your HP changes and cross chain isn't active, cross's effect will activate for a split second.
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DrK's gungnir effect sucks, and a random cross chain glitch - by ShinkuDragon - 2013-12-17, 11:13 PM

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