2013-12-03, 06:12 AM
Dark Link Wrote:Was talking to my RL friend about the whole "Loot based on weapon" system and he pretty much just told me the typical "It's beta. People should pineappleing deal with it. Learn to craft weapons then."
Needless to say I was rather pissed at him for that response, especially since he basically resorted to the "White Knight" syndrome of "You can't peach about anything because it's Beta and it's not final" ordeal. Yes I understand it's beta, but that doesn't mean I can't talk about my displeasure over a system that more or less forces people to become a "Jack-of-all-trades" hybrid or else you're screwed.
"It's beta," isn't even a logical complaint in this situation. You don't fu'ck up and accidentally make a system that does that. If it exists, they clearly intended to build the game that way, and as a result it's working mostly as intended.
The system isn't AWFUL, although it has some stupid parts of it. Phantasy Star Portable 2/2i/Online 2 have all used this type of system (Class directly impact Drops), and for the most part it is acceptable. It just depends on HOW MUCH is exclusive to each weapon type. For example, if you will ONLY get X weapon type no matter what if you're using said weapon type, then that's pretty stupid, however if it just edges you towards more gear related to your weapon of choice, then that's a completely different story. It all depends on how it was implemented and how much influence it has over your drops.

