2013-11-26, 09:32 AM
It should be hit rate, Following the convention with avoidability variable names, it should be, like Priest's Holy Focus, a multiplier on hit rate. It's ar, and the corresponding avoid variable, er, is a multiplier on the rate at which monsters miss you, so, intuitively, one would assume that ar would be a multiplier on the rate at which you hit monsters.
But like everyone said, it's pointless. Accuracy stuff doesn't really work anyway, as, since the last time we had any insight on it, the level penalty applies after everything else, and before you apply the penalty it rounds you back down to 100% anyway, making anything you can do to increase your accuracy kinda pointless since the level penalty would be subtracted from 100% no matter what.
But like everyone said, it's pointless. Accuracy stuff doesn't really work anyway, as, since the last time we had any insight on it, the level penalty applies after everything else, and before you apply the penalty it rounds you back down to 100% anyway, making anything you can do to increase your accuracy kinda pointless since the level penalty would be subtracted from 100% no matter what.

