2013-11-10, 08:14 AM
[MENTION=6790]Green4Ever[/MENTION]; went about it in an offensive way, but I agree with what I think he means.
The Gollux difficulty system is just fine. There are half of the equips you can work for (if you're strong enough to do higher difficulties, you'll get it faster), and there are half of them where you'll need to pass a certain strength threshold no matter what to get them. In general being strong provides you better and faster rewards, but there's a portion that unfunded players can go for (which doesn't usually happen in this game). That's the way it should be.
Bringing in the gap between funded and unfunded players and all of Nexon's problems about cash and pay2win and blahblahblahblah is one of my favorite things to do too. However, this boss turns slightly away from this problem, and shouldn't warrant comments like the original instigating comment by [MENTION=5228]Razmos[/MENTION]; .
In an MMO, you're supposed to work to get stronger. By getting stronger, you get access to more content. Thus, to get more content, you're supposed to work for it. Yes it's not necessarily "hard work" in Maplestory, but that has nothing to do with how this boss is set up. In the "good old maple days" before pay2win, HT and Zak were at certain points in time untouchable (significantly more so than Gollux). It was a goal to be able to get into the huge ass squads that ran it, despite it being a distant dream. Gollux is set up how any MMO content should be set up, but BETTER for lower funded players relative to other bosses. What do you want Gollux to be? Easy Gollux and free equips for everyone? Then what's the point of being stronger in the first place and what's the goal you're supposed to work towards? Honestly, we're just so spoiled because the game has shied away from hardwork = rewards that we've become lazy and have lost sight of what the game SHOULD look like.
The Nexon pay2win arguments are everywhere, no need to bring it up at the one boss that alleviates part of it.
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To everyone who is upset they can't solo it. Why can't you see that as a GOOD thing? Hard really isn't that bad. All of you guys with 100k range and 100% boss who can't solo it shouldn't solo it then. A group I know has less range/boss than you guys and still killed Hard gollux in a group. This is the kind of group bossing thing everyone complains about being missing from the game all the time. Not only that, it can be a daily thing, it has legit rewards, and it can cater to MULTIPLE levels of funding.
The Gollux difficulty system is just fine. There are half of the equips you can work for (if you're strong enough to do higher difficulties, you'll get it faster), and there are half of them where you'll need to pass a certain strength threshold no matter what to get them. In general being strong provides you better and faster rewards, but there's a portion that unfunded players can go for (which doesn't usually happen in this game). That's the way it should be.
Bringing in the gap between funded and unfunded players and all of Nexon's problems about cash and pay2win and blahblahblahblah is one of my favorite things to do too. However, this boss turns slightly away from this problem, and shouldn't warrant comments like the original instigating comment by [MENTION=5228]Razmos[/MENTION]; .
In an MMO, you're supposed to work to get stronger. By getting stronger, you get access to more content. Thus, to get more content, you're supposed to work for it. Yes it's not necessarily "hard work" in Maplestory, but that has nothing to do with how this boss is set up. In the "good old maple days" before pay2win, HT and Zak were at certain points in time untouchable (significantly more so than Gollux). It was a goal to be able to get into the huge ass squads that ran it, despite it being a distant dream. Gollux is set up how any MMO content should be set up, but BETTER for lower funded players relative to other bosses. What do you want Gollux to be? Easy Gollux and free equips for everyone? Then what's the point of being stronger in the first place and what's the goal you're supposed to work towards? Honestly, we're just so spoiled because the game has shied away from hardwork = rewards that we've become lazy and have lost sight of what the game SHOULD look like.
The Nexon pay2win arguments are everywhere, no need to bring it up at the one boss that alleviates part of it.
---
To everyone who is upset they can't solo it. Why can't you see that as a GOOD thing? Hard really isn't that bad. All of you guys with 100k range and 100% boss who can't solo it shouldn't solo it then. A group I know has less range/boss than you guys and still killed Hard gollux in a group. This is the kind of group bossing thing everyone complains about being missing from the game all the time. Not only that, it can be a daily thing, it has legit rewards, and it can cater to MULTIPLE levels of funding.

