2013-11-06, 07:28 PM
I'm a D3 player looking for something to tide me over until RoS comes out and (hopefully) fixes D3's problems, and I have a few questions:
1. It is my understanding that the character customization is one of the main reasons why PoE is "what D3 should have been", but what other advantages does it have over D3? Does it have the actual Endgame content that D3 lacks?
2. The character customization, exactly how much do we get to experiment with it? Do we get to fix mistakes, or is it like pre-respec D2 where we have to start all over again to fix mistakes/swap things up because we found a legendary that would make another skill better than what we've been using?
3. Furthermore, since you can apparently use the Skill Tree to boost anything and from the sounds of things make Marauders with magic abilities, I'm wondering, are such hybrid builds viable?
4. How is the EXP curve?
5. Since there's an EXP penalty upon death in this game, I'm wondering, does the game have cheap deaths like D3 has when you fight, for example, Vortex Arcane Enchanted Fire Chains enemies in narrow spaces or anything of the sort?
1. It is my understanding that the character customization is one of the main reasons why PoE is "what D3 should have been", but what other advantages does it have over D3? Does it have the actual Endgame content that D3 lacks?
2. The character customization, exactly how much do we get to experiment with it? Do we get to fix mistakes, or is it like pre-respec D2 where we have to start all over again to fix mistakes/swap things up because we found a legendary that would make another skill better than what we've been using?
3. Furthermore, since you can apparently use the Skill Tree to boost anything and from the sounds of things make Marauders with magic abilities, I'm wondering, are such hybrid builds viable?
4. How is the EXP curve?
5. Since there's an EXP penalty upon death in this game, I'm wondering, does the game have cheap deaths like D3 has when you fight, for example, Vortex Arcane Enchanted Fire Chains enemies in narrow spaces or anything of the sort?

