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making bosses better, how could it be done?
#41
kimicatdemon Wrote:I'm thinking of something that's like pierre's hat mixed with Akarium's snakes. It chooses what can and cannot damage it class wise, so you'd be forced to partner up with other classes.

The only way that'll work is if it never switches out of red-hat mode unless it gets attacked by blue-hat characters.

People just wait out phys. ignore, or crash it, or ignore it.


A boss where you fail if physical damage and magic damage aren't dealt in equal ratio would be neat... Like, you both have to attack for 10min, and at the end, the closer to 50-50 it is, the better the drops, with an HP-bar at the top that leans left or right depending who's ahead at the moment.

Would be nice to require more than just "1 physical, 1 magical character" but I dunno what unique characteristics anyone has any more.
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making bosses better, how could it be done? - by Stereo - 2013-11-01, 05:56 PM

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