2013-10-15, 11:50 AM
maplefreak26 Wrote:The reason it does that probably because there are two versions of the same song on the files. velludfieldBattle and velludBossBattle, one map requests for field and one for boss, although both are the same to us the client doesn't compare the two so it'll just play the one that it says to play.
It's things like this that needlessly make the game nearly 6 GB. I really have no idea why we need thirty identical sounds of flatulence, but that's what we have in Sound.wz, and that kind of stupid redundancy is why it's over 1 GB.
I'm pretty sure there's crap like this going on in Mob.wz and Map.wz too.
Whatever happened to optimization?

