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Total Damage
#6
If you aren't relying on DoT, then always "maximise the square". Consider a current setup of 3%MA. If you have a choice between 3%MA and 3%DMG, then:

3%MA + 3%MA = 6%MA ==> 1+ 0.03 + 0.03 = 1.06; increase in DPS = 1.06/1.03 = 1.0291 i.e. 2.91% increase in DPS
3%MA + 3%DMG =/= 6% ==> (1 + 0.03)*1.03 = 1.0609 ~~ 1.061; increase in DPS = 1.061/1.03 = 1.0301 i.e. 3.01% increase in DPS

Doesn't look like much at first glance, but when you consider %MA/WA, %STAT and %DMG, and if you consider Unique/Legendary potential, that's 1.09^3 = 1.295 versus 1 + 0.09*3 = 1.27. Enough to catch your attention?

Hadriel
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Messages In This Thread
Total Damage - by Netto - 2013-08-15, 01:32 AM
Total Damage - by Justin - 2013-08-15, 01:56 AM
Total Damage - by Green4Ever - 2013-08-15, 02:02 AM
Total Damage - by XcodArc - 2013-08-15, 07:04 AM
Total Damage - by Green4Ever - 2013-08-15, 07:28 AM
Total Damage - by hadriel - 2013-08-15, 09:16 AM
Total Damage - by MuscleWizard - 2013-08-15, 09:29 AM
Total Damage - by Kaasoljoyyx - 2013-08-15, 01:15 PM
Total Damage - by ShinkuDragon - 2013-08-15, 01:24 PM
Total Damage - by MountLag - 2013-08-15, 01:49 PM
Total Damage - by hadriel - 2013-08-16, 11:54 AM
Total Damage - by MountLag - 2013-08-16, 11:58 AM
Total Damage - by ShinkuDragon - 2013-08-16, 01:06 PM

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