2013-08-15, 09:16 AM
If you aren't relying on DoT, then always "maximise the square". Consider a current setup of 3%MA. If you have a choice between 3%MA and 3%DMG, then:
3%MA + 3%MA = 6%MA ==> 1+ 0.03 + 0.03 = 1.06; increase in DPS = 1.06/1.03 = 1.0291 i.e. 2.91% increase in DPS
3%MA + 3%DMG =/= 6% ==> (1 + 0.03)*1.03 = 1.0609 ~~ 1.061; increase in DPS = 1.061/1.03 = 1.0301 i.e. 3.01% increase in DPS
Doesn't look like much at first glance, but when you consider %MA/WA, %STAT and %DMG, and if you consider Unique/Legendary potential, that's 1.09^3 = 1.295 versus 1 + 0.09*3 = 1.27. Enough to catch your attention?
Hadriel
3%MA + 3%MA = 6%MA ==> 1+ 0.03 + 0.03 = 1.06; increase in DPS = 1.06/1.03 = 1.0291 i.e. 2.91% increase in DPS
3%MA + 3%DMG =/= 6% ==> (1 + 0.03)*1.03 = 1.0609 ~~ 1.061; increase in DPS = 1.061/1.03 = 1.0301 i.e. 3.01% increase in DPS
Doesn't look like much at first glance, but when you consider %MA/WA, %STAT and %DMG, and if you consider Unique/Legendary potential, that's 1.09^3 = 1.295 versus 1 + 0.09*3 = 1.27. Enough to catch your attention?
Hadriel

