2013-06-30, 06:01 AM
Just to put this to rest, as of now the translated skill tables will now use:
Evasion Rate to clarify all variables with er.
Avoid +n% to clarify all variables with evaR.
Dodge Rate to clarify all variables with prop, et al.
The GMS readouts are quite frankly extremely poor.
So to explain it for the millionth time already here goes.
You have a stat called avoid. This avoid goes into a formula that forms your Avoid Rate; which is the chance to avoid a hit obviously. For the sake of this example, you have 5000 avoid which leads to 50% avoid rate for a specific mob. If it isn't clear to you by now, your avoid rate differs between monsters. Now, you have a skill that has evaR% of 10. That means 5000 avoid * 1.1 = 5500 avoid. You have 5500 avoid now and for the sake of this example you have 52% Avoid Rate. Now you have another skill with er% of 25. That means your Avoid Rate is 52 * 1.25 = 65%.This time you have Dodge Rate in another skill of 55%. This one is a bit tricky. You have 65% avoid rate now, so that means you have a 35% hit rate. Of that 35% hit rate, you have a 55% chance to dodge it, giving you a 19.25% hit rate (35% hit rate * 55% chance to dodge it).
Hopefully this clears up any confusion.
Evasion Rate to clarify all variables with er.
Avoid +n% to clarify all variables with evaR.
Dodge Rate to clarify all variables with prop, et al.
The GMS readouts are quite frankly extremely poor.
So to explain it for the millionth time already here goes.
You have a stat called avoid. This avoid goes into a formula that forms your Avoid Rate; which is the chance to avoid a hit obviously. For the sake of this example, you have 5000 avoid which leads to 50% avoid rate for a specific mob. If it isn't clear to you by now, your avoid rate differs between monsters. Now, you have a skill that has evaR% of 10. That means 5000 avoid * 1.1 = 5500 avoid. You have 5500 avoid now and for the sake of this example you have 52% Avoid Rate. Now you have another skill with er% of 25. That means your Avoid Rate is 52 * 1.25 = 65%.This time you have Dodge Rate in another skill of 55%. This one is a bit tricky. You have 65% avoid rate now, so that means you have a 35% hit rate. Of that 35% hit rate, you have a 55% chance to dodge it, giving you a 19.25% hit rate (35% hit rate * 55% chance to dodge it).
Hopefully this clears up any confusion.

