Your chance to evade an attack is determined by your avoid stat vs the attacking mob's accuracy stat then after all of that Dodge/Avoid chance kicks in giving you a secondary 70% in the DB's case and 50% in the phantom's case to dodge the attack if you didn't initially.
When the changes were introduced in KMS for DB it was known as "chance to avoid attacks", GMS changed it to dodge, then when phantom was released decide to use the original thing despite that causing confusion within the player because one said avoid and the other said dodge. Well that and no one bothers looking at their status window when inputting sp.
I was one of the people advocating what I'm explaining now before they officially stated what I'm saying is true, or at least supposed to be true, and that is that Evasion is based on avoid stat vs accuracy stat and also that Avoid Chance and Dodge Chance are the same thing, an additional chance to avoid/dodge attacks. And while DB's don't have a special animation if you pay attention it doesn't always say miss, the reason guard comes up for us sometimes is to notify us when dodge chance triggered. The reason being is because we don't have a special animation.
And another thing is that in PVP our dodge chance was nullified and our getting hit was entirely dependent upon avoid stat compared to the phantom's working fine and everyone having to contend with their boosted avoid stat and Avoid Chance so I wouldn't be all that surprised if our dodge chance and/or avoid formula is messed up right now. There's no way you go into a map w/ the 2 highest chances to not get hit for 30mins+ and the one with the slightly lower chance doesn't get hit at all while the one with the higher gets bombarded continuously.
Avoid % is just like Avoid % on an equip: it boosts your avoid by whatever the percent is of your base avoid + avoid you get from equips and is additive with itself.
i.e. DB w/ 1000 base avoid gains 500 from equips Dual Expert gives 15% so: 1500 * 1.15 = 1725 total avoid
Phantom w/ 1000 base avoid gains 500 from equips. Dexterous Training and Feather Foot each give 20% to the avoid stat so: 1500 * 1.4 = 2100
The reason i went with this example is because that is the avoid my phantom has(approximately) and my db had back when it was 120. I had no funds on DB and have no funds on Phant.
Besides if you leave the stat window where you can see it when inputting sp you'd notice that putting points into SS, SM, MI, MM, and Carte don't actually increase your avoid stat while putting points into Dual Expert and feather foot do. And if you take all your equips off a DB/Phantom and can find something with nothing but 100 avoid on it, no other stats the DB's avoid increses by 115 while the phantoms increases by 140.
Avoid Chance and Dodge Chance are the same thing a secondary chance to avoid attacks that you did not primarily avoid based upon the random readout from the evasion formula.
The evasion formula and you chance to evade an attak are determined with your avoid vs the attacking mob's accuracy.
The maximum chance to evade an attack based upon your avoid is supposed to be 90%. What this means is even at cap avoid when you'd normally get hit by nothing other than attacks that remove a % of hp and statuses its less that your chance to evade has been reduced and more that your chance to get hit has been increased to 10% and even then you should only be getting hit approximately 3% of the time because you have, as a DB, a 70% Dodge Chance and as a Phantom 5% because they have a 50% Avoid Chance.
TL;DR
Evasion Rate = Avoid vs Accuracy; Avoid/Dodge Chance = Additional chance to avoid attacks should the primary Evasion Rate formula fail to do so.
When the changes were introduced in KMS for DB it was known as "chance to avoid attacks", GMS changed it to dodge, then when phantom was released decide to use the original thing despite that causing confusion within the player because one said avoid and the other said dodge. Well that and no one bothers looking at their status window when inputting sp.
I was one of the people advocating what I'm explaining now before they officially stated what I'm saying is true, or at least supposed to be true, and that is that Evasion is based on avoid stat vs accuracy stat and also that Avoid Chance and Dodge Chance are the same thing, an additional chance to avoid/dodge attacks. And while DB's don't have a special animation if you pay attention it doesn't always say miss, the reason guard comes up for us sometimes is to notify us when dodge chance triggered. The reason being is because we don't have a special animation.
And another thing is that in PVP our dodge chance was nullified and our getting hit was entirely dependent upon avoid stat compared to the phantom's working fine and everyone having to contend with their boosted avoid stat and Avoid Chance so I wouldn't be all that surprised if our dodge chance and/or avoid formula is messed up right now. There's no way you go into a map w/ the 2 highest chances to not get hit for 30mins+ and the one with the slightly lower chance doesn't get hit at all while the one with the higher gets bombarded continuously.
Avoid % is just like Avoid % on an equip: it boosts your avoid by whatever the percent is of your base avoid + avoid you get from equips and is additive with itself.
i.e. DB w/ 1000 base avoid gains 500 from equips Dual Expert gives 15% so: 1500 * 1.15 = 1725 total avoid
Phantom w/ 1000 base avoid gains 500 from equips. Dexterous Training and Feather Foot each give 20% to the avoid stat so: 1500 * 1.4 = 2100
The reason i went with this example is because that is the avoid my phantom has(approximately) and my db had back when it was 120. I had no funds on DB and have no funds on Phant.
Besides if you leave the stat window where you can see it when inputting sp you'd notice that putting points into SS, SM, MI, MM, and Carte don't actually increase your avoid stat while putting points into Dual Expert and feather foot do. And if you take all your equips off a DB/Phantom and can find something with nothing but 100 avoid on it, no other stats the DB's avoid increses by 115 while the phantoms increases by 140.
Avoid Chance and Dodge Chance are the same thing a secondary chance to avoid attacks that you did not primarily avoid based upon the random readout from the evasion formula.
The evasion formula and you chance to evade an attak are determined with your avoid vs the attacking mob's accuracy.
The maximum chance to evade an attack based upon your avoid is supposed to be 90%. What this means is even at cap avoid when you'd normally get hit by nothing other than attacks that remove a % of hp and statuses its less that your chance to evade has been reduced and more that your chance to get hit has been increased to 10% and even then you should only be getting hit approximately 3% of the time because you have, as a DB, a 70% Dodge Chance and as a Phantom 5% because they have a 50% Avoid Chance.
TL;DR
Evasion Rate = Avoid vs Accuracy; Avoid/Dodge Chance = Additional chance to avoid attacks should the primary Evasion Rate formula fail to do so.
