2013-06-27, 11:42 PM
Takebacker Wrote:I knew extra number would be detrimental, lol. It's only because of the auto-4+? Right?
I think that's part of it, since with One More Chance, your roll goes from 2/3 [4, 5, 6] to 2/4 [4, 5, 6, 7], where 7 does contribute to your damage, but it ends up being small compared to the other buffs. This may need a separate case study since the random element plus the large number of variations and extremely long durations for Dice rolls leads to a much higher variance for Pirate damage.
Bribery Wrote:Nice boost in numbers.![]()
It would be nice if there weren't so much overlap in our attacks. They could easily revolve 4th job around Quick Draw by using Rapid Fire/Battleship Bomber to trigger it, then using Headshot/Fusillade. They'd just have to make Quick Draw better and less annoying to use.
Quick Draw looks like it has no delay based on this video:
[video=youtube;H21hMa31vXE]http://www.youtube.com/watch?v=H21hMa31vXE[/video]
It most likely has a delay, otherwise you would be able to use it during a rapid attack. Even at 120ms, it's too long to be beneficial in the long run, especially if you're switching from Rapid Fire or Battleship Bomber to Head Shot. If it gave 100% damage like Bow Master's Armor Piercing, I think it would be acceptable for Head Shot spam. For it to be good enough to switch from a rapid attack, it would have to be a lot higher.

