2013-06-26, 04:11 AM
Kubi Wrote:Well yeah, those hyper rocks and safety charms would entice the people that are trying to level over 200. I'd highly consider getting them myself if they were permanent, cause you know I'd like to try out the bosses and afford to be careless without the fear of losing exp and only being a temporary effect. But oh well, I'll just do my casual thing.
Think Nexon would wait until enough people will buy them, or if they're not selling enough, and then release the permanent versions in a week or two?
If they release the perma hyper rock and pendant slot in a week or two, the people who bought the 90-day versions will be very very angry. Basically, the release of the 90-day versions now guarantees we won't see the perma ones for at least two months. Probably more, because Nexon will want to see whether these 90-day things will get people addicted enough to buy the 30-day outrageously priced ones afterwards.
I wish I could say I hope Girasol can do here what she (and Waltzing) did for Gachapon with the removal of potions and other trash from it, but it's different. Everything that Gachapon spits out is game items, that cost Nexon absolutely nothing to "create". But if a character has a perma hyper rock, that character will never need a temp hyper rock bought for it again, which appears to be money Nexon is losing.
Personally I believe the permanent items can make a profit for Nexon, because people would buy them who wouldn't buy the temp ones (I myself bought perma rocks for 3 characters I never would have bought temp rocks for, and I know other people who did this). Plus, what with the continuous stream of new classes with separate cash shop inventories, people will always need to re-buy "permanent" stuff.
ShinkuDragon Wrote:funny anecdote, i bought one on my DrK for aswan back then because i thought i'd revive with MP and it proved to be utterly useless.
now i'm like "BEST BUY EVER"
*envious*

