2013-06-24, 09:36 PM
Here's my two cents on a couple things from this patch.
INNER ABILITY
Like:
-Inner ability lines opening up without having to do anything other than level up. Because I was too lazy to get my Honor to level 60.
Don't like:
-Inner ability lines opening up without having to do anything other than level up. Because I was fine with not getting this boost, and people that actually worked for it to have it. And I would've gotten around to it eventually.
-New rank system. Just like Nebs, this was a nice way for the non-nx playerbase to get small boosts. And just like Nebs, Nexon turned it into another NX-to-win system.
My opinion:
-I much preferred the old system, and would have kept that. If Nexon wanted to profit from it, why not just add an Inner Ability version of Potential Locks. That way, you could take a shortcut to getting 2-3 good lines, but you could still try your luck in getting nice Legendary lines without spending NX if you chose to. Granted, you would probably have to farm tons of Circulators, but at least you would have the option.
-Inner ability lines opening up without having to do anything other than level up. Because I was too lazy to get my Honor to level 60.
Don't like:
-Inner ability lines opening up without having to do anything other than level up. Because I was fine with not getting this boost, and people that actually worked for it to have it. And I would've gotten around to it eventually.
-New rank system. Just like Nebs, this was a nice way for the non-nx playerbase to get small boosts. And just like Nebs, Nexon turned it into another NX-to-win system.
My opinion:
-I much preferred the old system, and would have kept that. If Nexon wanted to profit from it, why not just add an Inner Ability version of Potential Locks. That way, you could take a shortcut to getting 2-3 good lines, but you could still try your luck in getting nice Legendary lines without spending NX if you chose to. Granted, you would probably have to farm tons of Circulators, but at least you would have the option.
ALIEN PQ
Like:
-The new Alien equips.
[B]Don´t like:[/B]
-Everything else. This PQ is BORING. Also, poorly designed. It's literally impossible to get an S rank on regular mob levels, just because the spawn rate is too slow. I've gotten A rank a couple times, and that was cutting it super close.
My opinion:
-Keep the old VPQ. In my opinion, that PQ was really fun and original. All they had to do is buff up the mobs, and change the drops. Why fix something that isn't broken.
-The new Alien equips.
[B]Don´t like:[/B]
-Everything else. This PQ is BORING. Also, poorly designed. It's literally impossible to get an S rank on regular mob levels, just because the spawn rate is too slow. I've gotten A rank a couple times, and that was cutting it super close.
My opinion:
-Keep the old VPQ. In my opinion, that PQ was really fun and original. All they had to do is buff up the mobs, and change the drops. Why fix something that isn't broken.
GACH
Like:
-They're on the right path for making Gach great again. Removing most of the crap and making it so that you will usually make a profit, or at least break even. I also love seeing that Girasol is so involved with this, and listening to the playerbase suggestions and complaints.
-Also, I love chairs
Don´t like:
-They still need to tweak this a bit. Of course not everything can be a good item, but things like weapon scrolls, reverse equips and expiring chairs are almost insulting.
-They're on the right path for making Gach great again. Removing most of the crap and making it so that you will usually make a profit, or at least break even. I also love seeing that Girasol is so involved with this, and listening to the playerbase suggestions and complaints.
-Also, I love chairs
Don´t like:
-They still need to tweak this a bit. Of course not everything can be a good item, but things like weapon scrolls, reverse equips and expiring chairs are almost insulting.
GPQ
Like:
-That they kept the dynamics the same. Maybe it's nostalgia talking, but I loved GPQing, and this was probably what excited me the most when I read the patch notes.
Don´t like:
-That Ergoth is such a weakling
My opinion:
-I know that part of why GPQ mobs were never too hard to begin with was to allow a wide range of levels to enjoy the PQ, but this could be easily addressed with leveling mobs like most PQs have nowadays, or even difficulty options, which could of course give more points for harder modes.
-That they kept the dynamics the same. Maybe it's nostalgia talking, but I loved GPQing, and this was probably what excited me the most when I read the patch notes.
Don´t like:
-That Ergoth is such a weakling

My opinion:
-I know that part of why GPQ mobs were never too hard to begin with was to allow a wide range of levels to enjoy the PQ, but this could be easily addressed with leveling mobs like most PQs have nowadays, or even difficulty options, which could of course give more points for harder modes.

