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Feedback Unleashed: Part IV - I am my hair
Takebacker Wrote:1) And this is different from lhc and hoh how? Party play always has a funding requirement to be viable, that's the way training on something you never ohko works.
2) Only reason this makes sense is because there isn't really anything to move on to. You shouldn't be training on the same mobs for 50 (or even 10...) levels past the previous cap any more than you should be training on the same mobs for 50 levels in any other bracket.
4) No it isn't.

1) pre unleashed LHC - very low spawn rate with low number of mobs, it promote everyone to fight for the same thing. I always consider it has a lot of mini-bosses to fight. A little bit of fund make it quicker to kill but doesn't require fund to kill it with a party at all.

pre unleashed HoH - medium spawn but limited platforms (2) with medium number of mobs, promote unfunded or small funded to fight one platform before move to another. People are require to have small amount of fund to actually kill it.

TP (mixed Golems) - high spawn rate, high number of mobs, big in size. The size itself suggest player to be widely spread instead of sticking together but that simply meaning everyone is soloing whichever party they're taking care of, which is a totally different direction from other party maps. With the spread, funding weight more than the party element. On top of that, comparing to the other two maps It has less %exp per member.

4) My case could be different from yours, it is true for me but I can't speak for others. I do see from other forum that people prefer soloing in that map instead of party.

EDIT: post before this has proven me right on point 4.


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Feedback Unleashed: Part IV - I am my hair - by hfok - 2013-06-24, 01:28 AM

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