KMST 1.2.480 Adventurer Revamp and Skill Changes
Takebacker Wrote:How is it lazy and uncreative? How do you suggest they display the theme of attacks getting better with energy if i can't f'ucking SEE that my attacks are stronger, or if my attacks change to something else entirely?

I think his point, and that of many is that we don't want an energy pirate, we want a brawler pirate, as in comboing kicks and punches with some flashy lights on top of it, ala fighting game. Nexon is just taking DragonBall Z too much as an example for developing this job.

Takebacker Wrote:I like the changes. Watch a video, you'll learn stuff.

This is just my opinion: I've seen that video on Dayum and on spadows channel and I've gotta say they only look faster, but seem as unappealing as they did before. By 4th job most skills stop being usefull (some never were), you will spam double spiral and dragon strike to charge energy and then use Kamehameha to blow everything up and that's about it.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by byakugan - 2013-06-18, 10:21 PM

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