KMST 1.2.480 Adventurer Revamp and Skill Changes
Alloy Wrote:I don't mind having problems with being a glass cannon, if that's the theme of the class. Other classes can help us survive, and that makes up for strategic party formations. But if that's the theme, being able to dodge, trigger dodges, and move insanely great should be included. Dark sight avoiding some Magnus attacks is a VERY nice idea. But it's simply off on the rest.

Very true. It would be really interesting if there was a manual dodging mechanic that could help us as a "glass cannon".

By the way, Taunt as a 4th job mobbing skill doesn't work with SP. It's actually weaker than Shade Split if not for its Reinforce Hyper Skill. GG. I hope Nexon realizes this in their next Tespia update.
Reply


Messages In This Thread
KMST 1.2.480 Adventurer Revamp and Skill Changes - by Aggravate - 2013-06-18, 09:40 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)