KMST 1.2.480 Adventurer Revamp and Skill Changes
#79
ChronosXIII Wrote:Does the skill description state that?

I can't seem to find any "cr" values, only values for "reduceTargetPDP/MDP."

크리티컬 그로잉
New Skill
New - Name (크리티컬 그로잉Wink
New - Description (일정 시간마다, 혹은 공격 시마다 크리티컬 확률이 지속적으로 증가한다.)
New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x% 증가Wink
New - Max level (1)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (2) (2)
New - subTime (2) (2)
New - y (51) (51)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)

프리마 크리티컬
New Skill
New - Name (프리마 크리티컬Wink
New - Description (크리티컬 그로잉을 강화한다. 추가로, 영구히 크리티컬 최대 데미지를 증가시킨다.)
New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x%씩 증가.\n[패시브 효과 : 크리티컬 최대 데미지 #criticaldamageMax% 증가])
New - Max level (10)
New - Master Level (10)
New - Delay (DAarmorBreak - 960 ms)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - x (4) (2+roundUp(level/5))
New - subTime (2) (2)
New - y (65) (55+level)
New - criticaldamageMax (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)

The words in red mean "Critical Rate", the x value is the one associated with critical.

Speaking of, it really peeves me that they changed the cr variable attached to the Sharp Eyes hyper to x.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by Grey - 2013-06-18, 06:32 PM

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