2013-06-08, 06:34 AM
I think I dispise the skill window for one reason: Too much unused space, leading to a huge window displaying the icons, only, with the numbers cluttered overlapping them. While there's like 50% of the space empty. You can see more skills and that's nice, but I think the skill names make more sense to be seen.
The bottom UI isn't too bad on big resolutions, but horrible otherwise. And the item window isn't too bad either, a bit to get used to, but not bad.
The damage cap... I don't see that working. It still makes classes obsolete towards the cap. It may make things similar for too funded players... But now it just segregates classes.
The pink Aqua road is interesting. It looks like a polluted sea, and it can be nice, a shame it's too much of a reskin, but it's ok, I guess. As for the Visitor PQ, I'll miss the maze, it was quite original. But this one is QUITE interest... Wait a second. If you release this, you better port the Chinese NLC. It's the PERFECT chance. And the original VPQ in some revamped way would be fantastic. Maybe with more randomness in rooms, it was fantastic already, but different runs are always welcome.
And lastly. lv 210 link skills is both nice and BAD. Nice as in if you have a main and you get rewarded for it. BAD because if you are an oldie, and have a class without one, screw you. Yes, my NL won't improve any more at lv 210. When everything except adventurers, resistance, and 2 heroes DO get a buff. Just not fair. Nobody wants to level a mule as high as a main for a buff that you unjustly don't have in the first place. If all classes had a link skill this could work, but alas, it's not the case. This is the main problem I think, because nobody complained about SS deck cards. Because everyone can provide one.
If something completely new like being able to summon one of your other characters as a familiar providing buffs and attacks depending on its level were implemented, with special benefits at high levels, it would make more sense. The only downside is the character obtaining such level should get a benefit too I guess. Hard to come up with something on the spot yes :p
The bottom UI isn't too bad on big resolutions, but horrible otherwise. And the item window isn't too bad either, a bit to get used to, but not bad.
The damage cap... I don't see that working. It still makes classes obsolete towards the cap. It may make things similar for too funded players... But now it just segregates classes.
The pink Aqua road is interesting. It looks like a polluted sea, and it can be nice, a shame it's too much of a reskin, but it's ok, I guess. As for the Visitor PQ, I'll miss the maze, it was quite original. But this one is QUITE interest... Wait a second. If you release this, you better port the Chinese NLC. It's the PERFECT chance. And the original VPQ in some revamped way would be fantastic. Maybe with more randomness in rooms, it was fantastic already, but different runs are always welcome.
And lastly. lv 210 link skills is both nice and BAD. Nice as in if you have a main and you get rewarded for it. BAD because if you are an oldie, and have a class without one, screw you. Yes, my NL won't improve any more at lv 210. When everything except adventurers, resistance, and 2 heroes DO get a buff. Just not fair. Nobody wants to level a mule as high as a main for a buff that you unjustly don't have in the first place. If all classes had a link skill this could work, but alas, it's not the case. This is the main problem I think, because nobody complained about SS deck cards. Because everyone can provide one.
If something completely new like being able to summon one of your other characters as a familiar providing buffs and attacks depending on its level were implemented, with special benefits at high levels, it would make more sense. The only downside is the character obtaining such level should get a benefit too I guess. Hard to come up with something on the spot yes :p

