KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
ShinkuDragon Wrote:i never liked paladins hitting 9 targets in the first place, with more range than dark knights, considering DrK were the "long-range" warrior class, (same goes for heroes, who still hit 8)

Now that Dark Impale no longer has hypers that change it I want to see it hit 8 monsters 6 times. Give it slightly longer range as well.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by MetaSeraphim - 2013-06-06, 07:11 PM

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