2013-06-06, 04:47 AM
Even after this patch i am extremely disappointed as an I/L. Everyone seems to be ranting about how Bsps got changed, however I/L got a bigger hit as compared to Bsps. Though, im glad to see they did improve bsps and pallys more in this patch
However these are what i feel for my fellow I/Ls as the bad points of the patches 1.2.478 & 1.2.479.
1) They removed 100% freezing of mobs. This is same with paladin's ice/blizzard charge.
Lower level training would become more difficult. (*Mobs frozen are now inflicted with "slow")
2) They remove DoT for I/L as a whole. [DoT = Damage over time]
(we are forced to spend time to "freeze" mobs using teleport, unlike now we can use glacier to inflict DoT for extra dmg and 20% dmg boost from from Storm Magic)
3) At first, chain lightning and glacier chain were severely nerfed (att. count and dmg. reduced)
In this patch they abolished the nerf and reinstate the old content as "new" when it was already as it is now evan across all maplestory servers..
*Note Glacier chain only got back 1 attack line*
4) Specialized Class skills for all the classes so far has benefited the classes, however, I/L gets a skill that gives % critical.
Not that it is a bad thing, it is just rather redundant for a class that has near 100% critical.
My I/L with DSE has 86% critical. and chainlightning adds 25%. so its already above 100%, So the new skill [[size="2"]which adds 3% crit [2nd job] & 5% extra crit [4th job] per counter, maximum counter of 5[/size]] is useless imo and % crit dmg would be a better fit and match F/P as they do get % dmg boost per DoT stacked.
5) They removed Glacier chain's - cooldown reduction Hyper skill and changed it to Glacier chain - Critical rate.
Similar to point 4, We do not need the critical rate as much as other classes. And the reinstating of cooldown will trouble us more as the 5sec CD has been bugged since the skill was released.(the CD states 5sec but takes 6~20secs to CD)
Also, the current GC with the CD removed, it was not as spammable as chain lightning was. This itself encouraged I/L to use CL and comboing with GC. [WHY REMOVE THIS SYSTEM WHEN IT IS WORKING FINE?]
6) Thunderstorm (the new summon) is rather useless as it dissappears as fast as it can be summoned.
[Reason]I/L mages have teleport mastery hyper skill [increase teleport range] and now with the RED revamp, we have faster chain lightning & improved teleport. This means the mobility of the class has greatly increased as we are able to cast & teleport quickly at an even greater distance. The cloud is VERY slow and doesnot reappear to the character when it is too far away like Ifrit & Elquines. Even at bosses though the cloud is near the caster, its dmg is very low as compared to Elquines and is not worth the trouble of casting and cauing extra laggs due to its high animated lightning bolts. Also, no. of mobs reduced but attcks faster... lolwut? its still useless...
[size="2"]This is a link to show how fast I/L can be and how fast thundercloud will dissappear at 0.23sec onwards. [/size]
[*[size="2"]note it is stated by the uploader that there is a glitch with the damage and since it is a test server please disregard the damage[/size]]
http://www.youtube.com/watch?v=Oma7Pa7UQ4c
Overall its sad that they buffed f/p and evans beyond limits but I/L got barely changed/nerfed
However these are what i feel for my fellow I/Ls as the bad points of the patches 1.2.478 & 1.2.479.
1) They removed 100% freezing of mobs. This is same with paladin's ice/blizzard charge.
Lower level training would become more difficult. (*Mobs frozen are now inflicted with "slow")
2) They remove DoT for I/L as a whole. [DoT = Damage over time]
(we are forced to spend time to "freeze" mobs using teleport, unlike now we can use glacier to inflict DoT for extra dmg and 20% dmg boost from from Storm Magic)
3) At first, chain lightning and glacier chain were severely nerfed (att. count and dmg. reduced)
In this patch they abolished the nerf and reinstate the old content as "new" when it was already as it is now evan across all maplestory servers..
*Note Glacier chain only got back 1 attack line*
4) Specialized Class skills for all the classes so far has benefited the classes, however, I/L gets a skill that gives % critical.
Not that it is a bad thing, it is just rather redundant for a class that has near 100% critical.
My I/L with DSE has 86% critical. and chainlightning adds 25%. so its already above 100%, So the new skill [[size="2"]which adds 3% crit [2nd job] & 5% extra crit [4th job] per counter, maximum counter of 5[/size]] is useless imo and % crit dmg would be a better fit and match F/P as they do get % dmg boost per DoT stacked.
5) They removed Glacier chain's - cooldown reduction Hyper skill and changed it to Glacier chain - Critical rate.
Similar to point 4, We do not need the critical rate as much as other classes. And the reinstating of cooldown will trouble us more as the 5sec CD has been bugged since the skill was released.(the CD states 5sec but takes 6~20secs to CD)
Also, the current GC with the CD removed, it was not as spammable as chain lightning was. This itself encouraged I/L to use CL and comboing with GC. [WHY REMOVE THIS SYSTEM WHEN IT IS WORKING FINE?]
6) Thunderstorm (the new summon) is rather useless as it dissappears as fast as it can be summoned.
[Reason]I/L mages have teleport mastery hyper skill [increase teleport range] and now with the RED revamp, we have faster chain lightning & improved teleport. This means the mobility of the class has greatly increased as we are able to cast & teleport quickly at an even greater distance. The cloud is VERY slow and doesnot reappear to the character when it is too far away like Ifrit & Elquines. Even at bosses though the cloud is near the caster, its dmg is very low as compared to Elquines and is not worth the trouble of casting and cauing extra laggs due to its high animated lightning bolts. Also, no. of mobs reduced but attcks faster... lolwut? its still useless...
[size="2"]This is a link to show how fast I/L can be and how fast thundercloud will dissappear at 0.23sec onwards. [/size]
[*[size="2"]note it is stated by the uploader that there is a glitch with the damage and since it is a test server please disregard the damage[/size]]
http://www.youtube.com/watch?v=Oma7Pa7UQ4c
Overall its sad that they buffed f/p and evans beyond limits but I/L got barely changed/nerfed

