KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Takebacker Wrote:That's why they have two hero's wills remember?

just remembered that! not so bad now that i think about it. Double the hero will. and possibly 80% damage reduction? not bad at all

Chilly Wrote:If this is, in fact, an intentional change in critical this might explain the unseemly amount of % Critical they gave I/L without any other noteworthy improvements in damage. Not that it evens the playing field since % Critical isn't that hard to gather nowadays, it just makes the cut a little less deep. Of course this is absolutely broken for classes with ridiculous numbers of hits in an attack like Kaiser or DB, which still makes me think it is unintentional.

Dont forget marksmans, now with our obscene amount of critical rate(i mean really nexon, we now have over 100% critical without hypers/Link skills and our obscene amount of maximum critical damage and 11 hit snipe :3
Reply


Messages In This Thread
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by KillerZero - 2013-06-06, 12:31 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)