KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
#85
Looking at the skill tables now I still have a few questions/notes:

1. Is the only thing changed about ele amp is that it affects dot now or does it affect range too?
2. Fervent drain means that if a monster (probably boss) has 5 dot effects cast upon it, all the damage being done to it is increased by 25%! Or am I wrong? If I'm right, LF> flame gear asap (if that'll work with fervent drain that is).
3. With Flame Haze there will almost never be a need to cast poison mist anymore. Unless the dot from regular poison mist is separate from the dot of the mist left by flame haze (seems unlikely but I can't tell at this point).
4. I still don't like that the cooldown of slime virus is a whopping 60 seconds -T__T-
5. Judging by the video, it looks like tele's horizontal distance slightly improved and vertical improved by quite a lot. Also noticed that the teleport delay may or may not have been lowered o__O
6. Elemental Adapting yay.
7. Mana Burn seems to give every hit of a fire-based skill the ability to do 50% more damage than it's supposed to do, although at a chance of 10%. Me likey.
8. Ignite kind of reminds of of a lite version of flame aura
9. Flame Orb is now on par to Poison Breath as a main 2nd job attack skill. One may argue that's it's even better than PB now xD
10. No words to explain the joy of the change made to booster. If green MPE potions start working, there'll now be no need for decent SI / azwan attack speed inner ability (?)
11. No words to explain the stupidity of removing Slow.
12. On the fence about Big Bang being removed.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by IImaplers - 2013-06-05, 07:06 PM

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