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KMST 1.2.479 Translated Skill Change Patch Notes
#70
GOTTA LOVE CHARGELESS PIERCING!

But sad to see Puppet and Blizzard go. I loved Blizzard.. Strange to say, but it was one of the reasons I became a Crossbow Man in the first place, around 6 years ago.
And what's with Bolt Launcher? We're supposed to be ice-based - or better - to have some ice-based skills, not to be "Ice/Lightning" Marksmen. :f6:

Also, PLEASE NEXON, change Frostprey. Blue.. flames? Is that supposed to be an Ice Bird? :f6: Phoenix is amazing, but Frostprey as a recoloured Phoenix is a no-no.
The "hit" animation also sucks (http://www.youtube.com/watch?v=RtZ4vqNWVcg#t=45s). It's a small ice-y hit. It looked better before, IMO.

Having to only use Snipe and Piercing at 4th job is quite sad.. I'll miss Strafe, but I guess it's not that needed.

And this.. http://static.southperry.net/patch/skill...effect.gif

Doesn't look that bad, but it could be better. :|

Also, [MENTION=535]JoeTang[/MENTION]:

"Extreme Archery: Crossbow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill."

Considering the icon is different than Ranger's, as well as the description (Google Translate: "Enabling Skills Physical / Magical evasion value decreases and increases critical chance and critical damage. \ N use the skills that the effect is activated and deactivated when re-skill on and off # c #"), I think it meant "decrease your avoidability to improve your critical chance and damage".

Overall, it's not a bad revamp at all. But some things NEED to be adjusted. I definitely hope they will.
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KMST 1.2.479 Translated Skill Change Patch Notes - by Combattente - 2013-06-05, 06:46 PM

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