2013-05-31, 07:50 AM
raizoo Wrote:It's not that big of a difference. D:Looking through the different years, it's interesting to note that in 2006, around 38% of players were female. Just looked at the Canadian site as well for kicks. 2011 shows 38% of players being female and 2012 shows 46%.
what kind of games are we talking able. The term Gamer or statics on number of players who pay games can be easy skewed if you count social games. Strictly social games should be excluded because they dont have any story and rarely portray anything human like.
Im in agreement with [MENTION=4235]KhainiWest[/MENTION]; She can't handle being challenged. Taking of the ratings is ok because it does interfere with the searching but the comments dont. How will she convert people into accepting her idea if people cant take the time to challenge her's to see if her's is better than the one individuals already created.
I think Anita wants to change people's minds about how to view women in videogames but she can't because she is unable deal with the shi't that comes with doing these kinds of social movements. I also find she is considering herself a victim more than she should considering she trying to stop women being victims in videogames. I find she reinforces these bad images of women more than she disarms them.


